When I use EditorUtiliy.OpenFolderPanel method for getting directory path on operating system(macOSX in Unity 2017.3, the editor is crashed always. When I use the same method in Unity 2017.2 or older versions of Unity, the editor is not crashed.
How can I solve this problem? Please help me.
Thanks for your time.
private void SetRootDirectory()
{
string path = Application.dataPath + "/Resources/root.txt";
string rootPath = EditorUtility.OpenFolderPanel("Select Location", Application.dataPath, ""); //editor is crashing because of this line
using (FileStream fs = new FileStream(path, FileMode.Create))
{
using (StreamWriter writer = new StreamWriter(fs))
{
writer.Write(rootPath);
}
}
AssetDatabase.Refresh();
}
Thanks for the solution to Unity Team. They solved the problem in Unity 2018.1.
Email details:
Hey,
Thanks a lot for reporting an issue.
It appears that this bug has already been fixed in 2018.1. It is uncertain when this issue will be fixed for 2017.3, so I would suggest downgrading to the latest 2017.2 patch release.
You can download latest patch releases of Unity from here: https://unity3d.com/unity/qa/patch-releases
If you have any further questions, feel free to ask.
Regards, Linas QA team