I am trying to change particle render mode in the script but I cant choose stretched_billboard mode but it is possible to change in the editor.
ps = GetComponent<ParticleSystem>();
psr = GetComponent<ParticleSystemRenderer>();
psr.renderMode = ParticleSystemRenderMode.Stretch;
this works fine
psr.renderMode = ParticleSystemRenderMode.StretchedBillboard;
there isn't StretchedBillboard
option.
Thanks in advance.
I think that StretchedBillboard
is a combination of the default renderer model (Billboard
) and a non-zero scaling applied to the camera. So, through code, you should be able to reproduce it with a combination of these two values.
In fact, look at the documentation, stretched billboard is explained as the billboard mode, but with the applied scaling:
Looking at the ParticleSystemRenderer's
APIs, there's the cameraVelocityScale
attribute (How much are the particles stretched depending on the Camera's speed.). There's also a snippet that should give a proper example.
I hope this could help you out.