Ok so i tried to make conway's game of life in p5.js and i am stuck in some wierd bug .
function make2DArray(cols, rows) {
let arr = new Array(cols);
for (let i = 0; i < arr.length; i++) {
arr[i] = new Array(rows);
}
return arr;
}
function countNeighbors(grid, x, y) {
let sum = 0;
for (let i = -1; i < 2; i++) {
for (let j = -1; j < 2; j++) {
let col = x + i;
let row = y + i;
if (grid[col][row] === undefined){
sum += grid[col][row];
}
}
}
sum-=grid[x][y]
return sum;
}
let grid;
let next;
let cols;
let rows;
let resolution = 20;
let fr = 15;
function setup() {
createCanvas(600, 400);
frameRate(fr);
cols = width / resolution;
rows = height / resolution;
next = make2DArray(cols, rows);
grid = make2DArray(cols, rows);
for (let i = 0; i < cols; i++) {
for (let j = 0; j < rows; j++) {
grid[i][j] = floor(random(2));
}
}
}
function draw() {
background(0);
for (let i = 0; i < cols; i++) {
for (let j = 0; j < rows; j++) {
let x = i * resolution;
let y = j * resolution;
if (grid[i][j] == 1) {
fill(0);
stroke(150);
rect(x, y, resolution - 1, resolution - 1);
} else {
fill(255);
stroke(150);
rect(x, y, resolution - 1, resolution - 1);
}
}
}
for (let i = 0; i < cols; i++) {
for (let j = 0; j < rows; j++) {
let state = grid[i][j];
let neighbors = countNeighbors(grid, i, j);
if (state == 0 && neighbors == 3) {
next[i][j] = 1;
} else if (state == 1 && (neighbors < 2 || neighbors > 3)) {
next[i][j] = 0;
} else {
next[i][j] = state;
}
}
}
grid = next;
}
Soo basically i have function countNeighbors and i think that bug is in there , i tried checking if col and row are i boundaries of array like this
if (col>-1 && col <grid.length && row>-1 && row < grid[0].length){
//increase sum
}
but its even worse. I am new to js so i figured out that if for example
let x=new Array(10);
//and then when i try this
console.log(c[-1])
//it should give undefined
but program still wont work :( Thanks!
With a few changes you can make it work:
1) Replace let row = y + i;
by let row = y + j;
That typo was making most of the counts off.
2) Replace the condition
if (grid[col][row] === undefined){
by
if (0 <= col && col < cols && 0 <= row && row < rows){
The problem with your original condition is that if grid[col]
is undefined then grid[col][row]
is undefined[row]
, which doesn't make sense.
3) For consistency sake, add a semicolon to the end of sum-=grid[x][y]
4) Finally, so as to not create an unintended alias, you need to replace grid = next
by something like:
for(let i = 0; i < grid.length; i++){
grid[i] = next[i].slice();
}
Alternatively, make next
a variable which is local to draw()
and place the line let next = make2DArray(cols, rows);
to the beginning of draw()
.