I am trying to get a graphical representation of a chess-board with SFML 2.0. The problem is that I simply cannot load a texture, the command loadFromFile does not work and I don't know why. I already searched the web, also here in Stack Overflow but I did not find a solution.
What I did right now:
I use Windows 7, Visual Studio Version 15.3.3
This is my code:
#include <SFML/Graphics.hpp>
#include <time.h>
#include <iostream>
int main() {
sf::RenderWindow window(sf::VideoMode(437, 437), "MattseChess!");
sf::Texture t1;
if (!t1.loadFromFile("C:/Users/Mattse/source/repos/Chess/Chess/images/figures.png")) {
std::cout << "Error loading texture" << std::endl;
}
return 0;
}
What shall I try out next?
Problem fixed, it was in fact the case that I forgot to delete one library in the linker->input settings. I only have the ones with a -d ending now, even the ones which have NO -d equivalent got deleted.
List of linked libraries:
sfml-audio-d.lib
sfml-graphics-d.lib
sfml-main-d.lib
sfml-network-d.lib
sfml-network-s-d.lib
sfml-system-d.lib
sfml-system-s-d.lib
sfml-window-d.lib
sfml-window-s-d.lib