I have a canvas and inside it a panel. I want to spawn different image UI object at random position inside my panel (on screen). I took x and y min and max limits of the panel in order to generate a random position (withing these limts) but the problem is object are not instantiating at desired position. This is my code.
public class ImageSpawnerScreen : MonoBehaviour {
public float waitTime = 2;
public float cubeSpawnTotal = 10;
public List<GameObject> cubePrefabList;
float xPosMinLimit = -347;
float xPosMaxLimit = 340;
float yPosMinLimit = -458f;
float yPosMaxLimit = 450f;
public GameObject panel;
void Start()
{
StartCoroutine(SpawnCube());
}
IEnumerator SpawnCube()
{
for (int i = 0; i < cubeSpawnTotal; i++)
{
GameObject prefabToSpawn = cubePrefabList[Random.Range(0, cubePrefabList.Count - 1)];
//Vector3 spawnPosition = Camera.main.ScreenToViewportPoint(new Vector3(Random.Range(0,Screen.width),0,Random.Range(0,Screen.height))); //Random.Range(xPosMinLimit, xPosMaxLimit);
float xPos = Random.Range(xPosMinLimit, xPosMaxLimit);
float yPos = Random.Range(yPosMinLimit, yPosMaxLimit);
Vector3 spawnPosition = new Vector3(xPos, yPos, 0f);
GameObject spwanObj = Instantiate(prefabToSpawn, spawnPosition, Quaternion.identity) as GameObject;
spwanObj.transform.parent = panel.transform;
spwanObj.transform.position = spawnPosition;
yield return new WaitForSeconds(waitTime);
}
}
}
I checked instantiated object positions are far away from the given random range position. What I am doing wrong? I think it is Rect Transform so i have to set its position differently.
To manage Canvas object's position you should definitely use RectTransform
instead of regular transform
. In your case you have to do something like :
m_RectTransform = GetComponent<RectTransform>();
As for setting position - coordinates you see on the object inside Canvas is not .position
but RectTransform.anchoredPosition
, so you should use it in your code. Here is an official documentation on anchoredPosition
.