im currently trying to update a multiple actor's position in libgdx. at first i did it on render event but it made fps slow. Now im updating the libgdx on a different thread but render is getting called halfway while im updating the possitions. is there a way where i can update all of the possitions and render it when they are all ready?
If the actors have different positions we can use addAction(Actions.moveTo(x,y))
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However, if they are relative to one another, it's better to group them using scene2d ui group class and then update that group's position using addAction(Actions.moveTo(x,y))
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