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c#unity-game-enginein-app-purchasesubscription

Detect if user bought IAP Subscription


I create my first unity3d iAP with subscription purchase but I don't know how detect if user bought subscription, and how detect time bounds of the subscription

P.S. I used this script.


Solution

  • You need to use 'IAP Receipt Validation Obfuscator' and validate their receipt from Google Play or Apple Store, see the article below:

    Receipt Validation