I am using AVFoundation to get real-time frames from camera and display to the UrhoSharp.
However, seems the Texture2D in UrhoSharp is not support the BGRA from AVVideoOutput. So I want to convert the "CVPixelBuffer" to RGB format.
I found there is an API in vImage "vImagePermuteChannels_ARGB8888", which can convert the BGRA to ARGB but this is not provided by Xamarin.
So how to solve this problem?
The Accelerate.framework
consists of C
functions, so:
vImage_Error vImagePermuteChannels_ARGB8888( const vImage_Buffer *src,
const vImage_Buffer *dest,
const uint8_t permuteMap[4],
vImage_Flags flags ) VIMAGE_NON_NULL(1,2,3) __OSX_AVAILABLE_STARTING( __MAC_10_4, __IPHONE_5_0 );
Can be used via:
[DllImport("/System/Library/Frameworks/Accelerate.framework/Frameworks/vImage.framework/vImage")]
public unsafe static extern vImageError vImagePermuteChannels_ARGB8888(ref vImageBuffer src, ref vImageBuffer dest, [MarshalAs(UnmanagedType.LPArray)]uint[] permuteMap, vImageFlags flags);
Ref: https://developer.apple.com/documentation/accelerate/1533241-vimagepermutechannels_argb8888
Ref: Conversion.h
/Applications/Xcode9.1.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/Accelerate.framework/Frameworks/vImage.framework/Headers