I'm writing a biorhythm app. To test it i have a form with a Button and a PictureBox. When I click on the button i do
myPictureBox.Image = GetBiorhythm2();
Which runs ok for the first time, but on the second click it causes the following exception:
System.ArgumentException: Parameter is not valid.
at System.Drawing.Graphics.CheckErrorStatus
at System.Drawing.Graphics.FillEllipse
at Larifari.Biorhythm.Biorhythm.GetBiorhythm2 in c:\delo\Horoskop\Biorhythm.cs:line 157
at Larifari.test.Button1Click in c:\delo\Horoskop\test.Designer.cs:line 169
at System.Windows.Forms.Control.OnClick
at System.Windows.Forms.Button.OnClick
at System.Windows.Forms.Button.OnMouseUp
at System.Windows.Forms.Control.WmMouseUp
at System.Windows.Forms.Control.WndProc
at System.Windows.Forms.ButtonBase.WndProc
at System.Windows.Forms.Button.WndProc
at ControlNativeWindow.OnMessage
at ControlNativeWindow.WndProc
at System.Windows.Forms.NativeWindow.DebuggableCallback
at ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop
at ThreadContext.RunMessageLoopInner
at ThreadContext.RunMessageLoop
at System.Windows.Forms.Application.Run
at Larifari.test.Main in c:\delo\Horoskop\test.cs:line 20
the cut-down function which causes the error is :
public static Image GetBiorhythm2() {
Bitmap bmp = new Bitmap(600, 300);
Image img = bmp;
Graphics g = Graphics.FromImage(img);
Brush brush = Brushes.Black;
g.FillEllipse(brush, 3, 3, 2, 2); //Here the exception is thrown on the second call to the function
brush.Dispose(); //If i comment this out, it works ok.
return img;
}
if I comment-out the brush disposal it works ok, but I am not happy with that and wish to find an alternative solution. Can you help me please ?
It looks like you're trying to dispose of a static, which causes some problems next time it's used:
Brush brush = Brushes.Black;
g.FillEllipse(brush, 3, 3, 2, 2); //Here the exception is thrown on the second call to the function
brush.Dispose(); //If i comment this out, it works ok.
When you set brush = Brushes.Black, you're actually setting brush as a reference (or pointer) to the static Brushes.Black. By disposing it, you're effectively writing:
Brushes.Black.dispose();
When you come back around to use the black brush again, the runtime says you can't because it's already been disposed of, and isn't a valid argument to g.FillEllipse()
A better way to write this might be just simply:
g.FillEllipse(Brushes.Black, 3, 3, 2, 2);
Or, if you want to be really complex about it:
Brush brush = Brushes.Black.Clone();
g.FillEllipse( brush, 3, 3, 2, 2 );
brush.Dispose();
Or if you don't care about things looking wrong, just comment out the brush.Dispose(); line in your original code.