I have a problem with the Threshold Filter. My code so far:
var stage = new c.Stage("Canvas");
var canvas = document.getElementById('Canvas');
var currHeight = $('.canvasColumn').height();
canvas.width = 3335;
canvas.height = 3335;
$('#Canvas').css("height", currHeight + "px");
$('#Canvas').css("width", currHeight + "px");
$('#button').on("click", () => {
var imgfb = new Image();
imgfb.src = "/public/img/testFB.png";
var bmp = new c.Bitmap(imgfb);
bmp.set({x : 0, y: 0, name : "testFB"});
stage.addChild(bmp);
stage.update();
//layer is a function which sets onClickListeners for pressmove etc.
layer(bmp);
});
$('#filt').on("click" ,() => {
var bmp = stage.getChildByName("testFB");
bmp.cache(bmp.x, bmp.y, bmp.image.width, bmp.image.height);
bmp.filters = [new createjs.ThresholdFilter(0, 0, 0, 0xdf1318, true)];
bmp.updateCache();
stage.update();
});
Because of high resolution pngs, I have to scale down the height and width styling of my canvas. If I execute the filter as long as the bitmap is at position x = y = 0 it works. But as soon as I move the bitmap it just disappears after the filtering from the screen (canvas). Could you point me to my mistake?
The picture used in this example can be found here:
http://www.freepngimg.com/download/facebook/1-2-facebook-download-png.png
PS: If I set:
bmp.cache(0, 0, 10000, 7000);
it also works but is terribly slow.
I found a solution:
The input params x and y of cache are bmp based, which means local. Therefore set both to 0.