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XNA 4.0 load external 3D objects on Windows


I'm working on a project where my XNA 4.0 powered 3D engine needs to load external fbx models input by the user, in run time rather than in the default compile time way.

I understand XNA is built to bundle/process complex resources compile time to make the runtime smaller, but as I only need to target Windows I wonder if it is possible to load models with textures externally, and if so, how?


Solution

  • I found the solution here:

    http://create.msdn.com/en-US/education/catalog/sample/winforms_series_2