I am currently trying to implement a messenger system for my game engine. It uses function callbacks of the form:
typedef std::function<void(const Message &)> Callback;
I want all objects to be able to subscribe to a message of a specific type (where the type is just a string). Subscribing means adding their "onEvent" function to the dictionary of callbacks.
mutable std::map<std::string, std::vector<Callback>> callbackDictionary;
The update function then calls these functions and passes the according message (from which the "onEvent" functions can get their data)
for each (auto message in messageList)
{
// find the list of respective callbacks
auto it = callbackDictionary.find(message->GetType());
// If there are callbacks registered for this message type
if (it != callbackDictionary.end())
{
// call every registred callback with the appropreate message
for each (auto callback in it->second)
callback(*message);
}
}
Now, my problem is that I am not quite sure how to bind these "onEvent" functions. I have just recently switched to C++11 and the concept of function objects and std::bind
is quite new to me. So here is what I have tried:
messageBus.Subscribe("Message/Click",std::bind(&ClickableComponent::OnClick, this));
where the ClickableComponent::OnClick
function has the required signature:
void OnClick(const Message &);
and the Subscribe function just adds the passed function to the dictionary
void Messenger::Subscribe(std::string type, Callback callbackFunction) const
{
callbackDictionary[type].push_back(callbackFunction);
}
(The push_back is used because there is a vector of callbacks for each type)
The code seems fine to me but the line:
messageBus.Subscribe("Message/Click", std::bind(&ClickableComponent::OnClick, this));
Gives me the error: picture of the error discription
I have tried all kinds of stuff like forwarding the Messenger reference and using placeholders, but I have the feeling that I am doing something else wrong. Also, better idea on how to implement this messenger system are appreciated ^^
Thanks for your help!
std::bind
is not necessary in your case, lambda function would do just fine:
messageBus.Subscribe("Message/Click", [this](const Message& msg) { OnClick(msg); });
std::bind
is more useful in specific cases of metaprogramming.
But if you're curios enough to see how to use std::bind
:
messageBus.Subscribe("Message/Click",
std::bind(&ClickableComponent::OnClick, this, std::placeholders::_1));
Here, as you see, you missed std::placeholders::_1
. Your functor signature is void(const Message&)
, but you try to store a member function which signature can be regarded as void(ClickableComponent*, const Message&)
. To partially apply some arguments (what std::bind
does) you need to specify arguments that you'd like to bind and arguments that you leave unbound.
Lambda is preferred because usually it's shorted, more flexible and more readable.