the goal is make an ios app with this features:
-download a source code file as a text and compile or interpret at runtime
-this Plain Text source code needs to capable of UI Manipulation , Os and Hardware functionality access. i have done the exact same thing in Android Using Beanshell.
(sorry for bad english)
i have done my researches and checked a lot of libraries like Clang and objc-eval (see Convert/compile a string into executable code in Objective-C) they had no use in my scenario .
now i attempt to do something that may not meet the features but, it can be the start point of a cool project.
i want to use beanshell in objective-c project using the j2objc googles java compiler. see https://github.com/google/j2objc
the j2obj Hello world sample project works fine, but i need to include the beanShell Jar file to the project. the j2obj is a source compiler and cant compile binary files , so i had no luck with attaching beanshell source to java environment path.
the odd thing is in Java environmet Path , all files are .h files , not a .java file , nor .jar.
the question is:
-How can I include beanshell .jar file to my project , so the J2objc can compile It , and after that i use beanShell in run time?
-any opinion about the project or any way to actually do this project will be appreciated.
===== EDIT 1
i think its start to make sense for me now. i tired to run this terminal command:
/usr/local/j2objc-2.0.5/j2objc /usr/local/j2objc-2.0.5/frameworks/bsh.jar
and the result is full of " cannot find symbol " errors. it seems the j2obj cant compile the beanshell library at all.
i dont know if im in a right direction or not. just tryng to share the progress here
I'm the tech lead for j2objc, and strongly recommend that you don't waste any more time attempting to use it for your project -- it's not designed to ever support the features you described. Lua may be an option: there are instructions for how it can be used on iOS, though I haven't tried it.