How can I remove reflection of (point) light from sphere in Babylon.js?
// Point light.
const light = new BABYLON.PointLight('myLight', new BABYLON.Vector3(0, 1, 0), scene)
// Sphere with size 100.
const newBox = BABYLON.Mesh.CreateSphere('mySphere', 64, 100, scene)
I would like to light up half of sphere, but without reflection in the red circle:
I found solution:
newBox.material = someMaterial
newBox.material.specularColor = new BABYLON.Color3(0, 0, 0);