i was trying to setup opengl libraries on visual studio 2013 this code for drawing a triangle i don't have error in error list which relate to include files but it dosen't work this is the code:
#include<glut.h>
static void redraw();
void main()
{
glutInitDisplayMode(GLUT_RGB | GLUT_SINGLE);
glutInitWindowPosition(100, 100);
glutInitWindowSize(400, 300);
glutCreateWindow("Application11");
glutDisplayFunc(redraw);
glutMainLoop();
}
static void redraw()
{
glBegin(GL_TRIANGLES);
glVertex2f(0,1);
glVertex2f(0.5,0);
glVertex2f(0.5,0);
glColor3f(1,0,0);
glEnd();
glFlush();
}
You have to initialize the GLUT library (see glutInit
):
Either:
int main()
{
int cnt = 0;
glutInit(&cnt, NULL);
.....
or
int main(int argc, char** argv)
{
glutInit(&argc, argv);
.....
Further 2 points of your triangle are equal. Change it for example to:
glBegin(GL_TRIANGLES);
glColor3f(1.0f, 0.0f, 0.0f);
glVertex2f( 0.0f, 1.0f );
glVertex2f( 0.5f, 0.0f );
glVertex2f( 0.5f, 1.0f );
glEnd();
See further Undefined reference when using glew and mingw?