I want to draw a shape on a canvas inside my Polymer Element. The problem is that I run the canvas drawing code before I initialise my custom Element. I tried the ready
function, but it is still not working.
Here is the Code of my Element:
<link rel="import" href="../../bower_components/polymer/polymer-element.html">
<dom-module id="draw-section">
<template>
<style>
.left{position:absolute;
overflow:hidden;
width: calc(100vw - 300px);
height: calc(100vh - 48px);
}
.right{
width: 300px;
height: 100%;
overflow: hidden;
float: right;
}
.right-container{
padding: 14px;
}
#myCanvas{
background: #fafafa;
}
</style>
<canvas class="left" id="myCanvas" width="300" height="300"></canvas>
<div class="right">
<div class="right-container">
Right Container
</div>
</div>
</template>
<script>
class DrawSection extends Polymer.Element {
static get is() {
return 'draw-section';
}
ready() {
super.ready();
var c = document.getElementById("myCanvas");
var ctx = c.getContext("2d");
ctx.beginPath();
ctx.arc(95,50,40,0,2*Math.PI);
ctx.stroke();
}
}
window.customElements.define(DrawSection.is, DrawSection);
</script>
</dom-module>
If I run this Code there appears a error saying:
Uncaught TypeError: Cannot read property 'getContext' of null
at HTMLElement.ready (draw-section.html:40)
at HTMLElement._enableProperties (property-accessors.html:531)
at HTMLElement.connectedCallback (element-mixin.html:630)
at HTMLElement._attachDom (element-mixin.html:690)
at HTMLElement._readyClients (element-mixin.html:663)
at HTMLElement._flushClients (property-effects.html:1518)
at HTMLElement._propertiesChanged (property-effects.html:1644)
at HTMLElement._flushProperties (property-accessors.html:549)
at HTMLElement.ready (property-effects.html:1606)
at HTMLElement.ready (element-mixin.html:649)
Is it possible to draw on a canvas inside a Polymer Element? I'm new to Polymer and I don't have much experience.
document.getElementById is for accessing element ouside your dom. you need to use this.$ to get the element
to get the canvas by is you can use:
this.$["myCanvas"]
instead of:
document.getElementById("myCanvas")