I am making a small game (like a cookie clicker but a CS:GO Version) where I had to start learning OOP so I'm really new to this programing type and at some point, a problem occurs.
I'm pretty sure this is a scope problem but how to solve this ?
Here is my code (I'll explain further on my problem):
The prototype:
function amelioration(Class1, Class2, Nom, Nombre, Prix, Ajout1, Ajout2) {
this.Class1 = Class1;
this.Class2 = Class2;
this.Nom = Nom;
this.Nombre = Nombre;
this.Prix = Prix;
this.Ajout1 = Ajout1;
this.Ajout2 = Ajout2;
}
var glockClicker = new amelioration(".glockBtn .clickerUpgInpt1", ".glockBtn .clickerUpgInpt2", "glockClicker", 0, 20, 1, 1);
The function (with the problem):
function buy(varAmelioration, Class1, Class2, Nom, Nombre, Prix, Ajout1, Ajout2, Multiplicateur) {
if (euroCount >= Prix) {
Nombre += 1;
euroCount -= Prix;
Prix *= Multiplicateur;
euroPerSec += Ajout1;
euroPerClick += Ajout2;
$("#caseSpot .casePerSec").val(euroPerSec);
$(Class1).val(Nombre);
Prix = parseInt(Prix);
$(Class2).val(Prix);
varAmelioration = new amelioration(Class1, Class2, Nom, Nombre, Prix, Ajout1, Ajout2);
}
}
The event:
$(".glockBtn").click(function () {
buy(glockClicker, ".glockBtn .clickerUpgInpt1", ".glockBtn .clickerUpgInpt2", glockClicker, glockClicker["Nombre"], glockClicker["Prix"], glockClicker["Ajout1"], glockClicker["Ajout2"], 1.5);
});
So now that you have all of this here is my problem. When I trigger "the event", "the prototype" does its thing then "the function buy()" does also its thing.
But when I retrigger a second time "the event" nothing changed, all the values didn't change (price = "Prix" is still the same, etc...) and I don't understand why, I tried to assign a new value to the variable "glockClicker" that you can find in "the prototype" but still doesn't change the values, I would like help to find what isn't right or help for a way to change values of an objet like if it was a variable.
I hope I'm clear enough if not just tell me what you didn't understand.
Short version of my code :
function f(x) {
this.x = x;
}
var a = new f(1);
console.log(f);
function b(myVar) {
myVar += 1;
console.log(myVar);
}
b(a["x"]);
console.log(a);
console.log(a["x"]);
b(a["x"]);
console.log(a);
console.log(a["x"]);
Code not working:
function f(x) {
this.x = x;
}
var a = new f(1);
console.log(f);
function b(myVar) {
myVar += 1;
console.log(myVar);
}
b(a["x"]);
console.log(a);
console.log(a["x"]);
b(a["x"]);
console.log(a);
console.log(a["x"]);
Code that is working:
function f(x) {
this.x = x;
}
var a = new f(1);
console.log(f);
function b(myVar, val) {
myVar[val] += 1;
console.log(myVar[val]);
}
b(a, "x");
console.log(a);
console.log(a["x"]);
b(a, "x");
console.log(a);
console.log(a["x"]);