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javascriptpluginstinymcetinymce-4tinymce-plugins

TinyMCE add custom control for windowManager


My goal is to create a custom control to be used in the dialog's body opened width editor.windowManager.open.

I found the standard controls source class on github, but I can't find a way to add a new control through a plugin. https://github.com/tinymce/tinymce/tree/master/js/tinymce/classes/ui

After hours of searching I couldn't find any documentation, tutorial or stackoverflow response. I then tried to include the control declaration in the plugin but I get a ReferenceError: define is not defined.

tinymce.PluginManager.add('my_plugin',function(editor,url){

  // My custom control declaration following standard control found in source file
  define("tinymce/ui/MyControl", [ "tinymce/ui/Widget" ],
    function(Widget) {
        "use strict";

      return Widget.extend({
        /**
         * Renders the control as a HTML string.
         */
        renderHtml: function() {
          return '<div class="my-control">'+ this.state.get('text') +'</div>';
        }
    });
  });  

  // Toolbar button to open the dialog
  editor.addButton('my_plugin',{
        title: 'My Plugin button',
        text: 'My Plugin button',
        onclick: function(){

            // Dialog declaration
            editor.windowManager.open({
                title: 'My dialog',
                body: [
                    { type: 'textbox', name: 'textbox', label: 'My textbox' },
                    { type: 'mycontrol', name: 'mycontrol', label: 'My Control' },
                ],
                onsubmit: function( e ){
                    editor.insertContent( e.data.textbox );
                }
            });
        },
    });
});

// Init tinyMCE
tinymce.init({
    selector: '#mytextarea',
    plugins: 'my_plugin',
    toolbar: 'my_plugin'
});

It is possible to add a custom control, if yes how to achieve it ?

Find two jsfiddle, the first with standard controls and second with my attempt and the error in the browser console

Thanks for your help


Solution

  • I've been struggling with this a long time too...

    After defining my Control with

    tinymce.ui.MyControl = tinymce.ui.Widget.extend({...})
    

    I had to add the constructor function to 'tinymce.ui.Factory`:

    tinymce.ui.Factory.add( 'mycontrol', tinymce.ui.MyControl );
    

    A working example:

    // Stolen from tinymce.ui.TextBox:
    // https://github.com/tinymce/tinymce/blob/master/src/ui/src/main/js/TextBox.js
    tinymce.ui.MyControl = tinymce.ui.Widget.extend({
            /**
             * Constructs a instance with the specified settings.
             *
             * @constructor
             * @param {Object} settings Name/value object with settings.
             * @setting {String} format
             */
            init: function(settings) {
    
                var self = this;
    
                self._super(settings);
    
                self.classes.add('mycontrol');
            },
    
            /**
             * Repaints the control after a layout operation.
             *
             * @method repaint
             */
            repaint: function() {
                var self = this, style, rect, borderBox, borderW = 0, borderH = 0, lastRepaintRect;
    
                style = self.getEl().style;
                rect = self._layoutRect;
                lastRepaintRect = self._lastRepaintRect || {};
    
                // Detect old IE 7+8 add lineHeight to align caret vertically in the middle
                var doc = document;
                if (!self.settings.multiline && doc.all && (!doc.documentMode || doc.documentMode <= 8)) {
                    style.lineHeight = (rect.h - borderH) + 'px';
                }
    
                borderBox = self.borderBox;
                borderW = borderBox.left + borderBox.right + 8;
                borderH = borderBox.top + borderBox.bottom + (self.settings.multiline ? 8 : 0);
    
                if (rect.x !== lastRepaintRect.x) {
                    style.left = rect.x + 'px';
                    lastRepaintRect.x = rect.x;
                }
    
                if (rect.y !== lastRepaintRect.y) {
                    style.top = rect.y + 'px';
                    lastRepaintRect.y = rect.y;
                }
    
                if (rect.w !== lastRepaintRect.w) {
                    style.width = (rect.w - borderW) + 'px';
                    lastRepaintRect.w = rect.w;
                }
    
                if (rect.h !== lastRepaintRect.h) {
                    style.height = (rect.h - borderH) + 'px';
                    lastRepaintRect.h = rect.h;
                }
    
                self._lastRepaintRect = lastRepaintRect;
                self.fire('repaint', {}, false);
    
                return self;
            },
    
            /**
             * Renders the control as a HTML string.
             *
             * @method renderHtml
             * @return {String} HTML representing the control.
             */
            renderHtml: function() {
                var self = this, id = self._id, settings = self.settings, value = self.encode(self.state.get('value'), false), extraAttrs = '';
    
                if (self.disabled()) {
                    extraAttrs += ' disabled="disabled"';
                }
    
                return '<input type="range" id="' + id + '" class="' + self.classes + '" value="' + value + '" hidefocus="1"' + extraAttrs + ' />';
            },
    
            value: function(value) {
                if (arguments.length) {
                    this.state.set('value', value);
                    return this;
                }
    
                // Make sure the real state is in sync
                if (this.state.get('rendered')) {
                    this.state.set('value', this.getEl().value);
                }
    
                return this.state.get('value');
            },
    
            /**
             * Called after the control has been rendered.
             *
             * @method postRender
             */
            postRender: function() {
                var self = this;
    
                self._super();
    
                self.$el.on('change', function(e) {
                    self.state.set('value', e.target.value);
                    self.fire('change', e);
                });
            },
            bindStates: function() {
                var self = this;
    
                self.state.on('change:value', function(e) {
                    if (self.getEl().value != e.value) {
                        self.getEl().value = e.value;
                    }
                });
    
                self.state.on('change:disabled', function(e) {
                    self.getEl().disabled = e.value;
                });
    
                return self._super();
            },
    
            remove: function() {
                this.$el.off();
                this._super();
            }
        });
    
    
    tinymce.ui.Factory.add( 'mycontrol', tinymce.ui.MyControl );
    
    // `mycontrol` is now available.
    

    I've updated your Fiddle accordingly.