So, I got into an issue with memory
java.lang.OutOfMemoryError
I find out it was due to Picasso
Library which is caching images and creating error java.lang.OutOfMemoryError
so I find the solution for it and added android:largeHeap="true"
to my manifest and no error faced after that but does that solved my problem NO!
So I have few large images and few Small images so started to skip caching Large images in my app
by using MemoryPolicy
like this:-
Picasso.with(this).load('''').memoryPolicy(MemoryPolicy.NO_CACHE,MemoryPolicy.NO_STORE).error(R.drawable.noimagefound).placeholder( R.drawable.progress_animation ).fit().into(backdrop);
yet I saw incsearing memory consumption by my app:-
which makes my app laggy after sometimes
there is significant increase as i load large images
Is there any proper standard to use cache or after a certain time clearing it and am i using it properly and then also increasing allocated size?
any hint will be helpful
thanks!
Picasso cannot do anything if your bitmaps are really large. You need to resize the image before loading them. Add .resize(width, height)
in the picasso chain to load smaller bitmaps.