I'm new in using c++ and UE. I tried some simple programming but the editor crash.
#include "NewActorComponent.h"
#include "Runtime/Engine/Classes/GameFramework/Actor.h"
UNewActorComponent::UNewActorComponent()
{
PrimaryComponentTick.bCanEverTick = true;
GetOwner()->GetName();
}
I knew maybe the output is null so it is crashed,but idk how to expect the error without any crash.
It's possible the actor component is created but not initialized or attached to an object. You should gate these kind of checks behind IF statements, or use the assert/check macros.
Also, you may want to use the BeginPlay() function instead of the constructor. BeginPlay requires the component to be registered and initialized so it should have an owner.