The doucment SampleBias said that Bias is a floating-point number between 0.0 and 1.0 inclusive. However I have done a little experiment and Bias values outside [0, 1] work fine.
Is Bias value outside [0, 1] guaranteed to work? Or this just depends on hardware?
I'm don't think that the HLSL docs are correct. For DirectX 11, the range for MipLODBias
in D3D11_SAMPLE_DESC
is -16 to 16--since the maximum possible number of levels in a 16k x 16k texture would be 16.
#define D3D11_MIP_LOD_BIAS_MAX ( 15.99f )
#define D3D11_MIP_LOD_BIAS_MIN ( -16.0f )