I made a 2D game that uses post-processing effects. As a result, the game runs fine on my old crappy tablet when post-processing is off and stutters when it's on, but I'd like to explore my possibilities.
Is there a way to force android hardware acceleration in my Unity projects?
Edit: I put this manifest inside my project's android folder.
Did I do it right? No significant difference in performance.
<?xml version="1.0" encoding="utf-8"?>
<manifest
xmlns:android="http://schemas.android.com/apk/res/android"
package="com.unity3d.player"
xmlns:tools="http://schemas.android.com/tools"
android:installLocation="preferExternal"
android:versionCode="1"
android:versionName="1.0">
<supports-screens
android:smallScreens="true"
android:normalScreens="true"
android:largeScreens="true"
android:xlargeScreens="true"
android:anyDensity="true"/>
<application
android:hardwareAccelerated="true"
android:theme="@style/UnityThemeSelector"
android:icon="@drawable/app_icon"
android:label="@string/app_name">
<activity android:name="com.unity3d.player.UnityPlayerActivity"
android:label="@string/app_name">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
<meta-data android:name="unityplayer.UnityActivity" android:value="true" />
</activity>
</application>
</manifest>
The editor screenshot:
Just add android:hardwareAccelerated="true">
to the Android Manifest inside the <application
tag. That's it.
Here are the steps:
1.Go to <UnityInstallationDirecory>\Editor\Data\PlaybackEngines\AndroidPlayer\Apk
, Copy the AndroidManifest.xml
file to your <ProjectName>Assets\Plugins\Android
2.Open the copied Manifest file from <ProjectName>Assets\Plugins\Android
and add your manifest.
Add android:hardwareAccelerated="true">
to it after <application
. Save, Build and Run.