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c++audiocaptureopenalout

Capturing Audio Out


I want to capture all audio that is played to the user (all sounds together). Currently I'm working on Windows but it would be nice if the code was cross-platform (but not necessarily). Is it possible to do it with OpenAL? How? Code examples would be great.

Language: C++


Solution

  • The only way to do this I believe is to create a replacement audio device driver that receives all audio requests, and then forwards them to the original device driver. There are a number of existing applications that work in this way including Freecorder, MP3myMP3 Recorder, SoundTap and Wondershare to name but a few (Google "Streaming Audio Recorder").

    As for cross-platform, I would say not a chance since it is OS driver model dependent.