I am working on an app that used Unity.WWW
to make HTTP web requests. When we used this class, I could see all requests through Charles Web Proxy. We, just upgraded to use UnityWebRequest
and now we can't see any of the calls that use this class in Charles, even though we can see them using WireShark.
Is there a way to configure Charles to capture these or is this a bug with Unity or possibly with Charles?
Unity fixed this bug in version 5.4.4p2: https://unity3d.com/unity/qa/patch-releases/5.4.4p2