I am using unity for IOC.
In my service layer I want to use the System.Web.Cache in my class.
Should I just pass that as a parameter and Unity will automatically pass that as dependancy?
example:
public class UserService
{
public UserService(System.Web.Caching.Cache cache)
{
_cache = cache;
}
}
You should use System.Runtime.Caching
. It is specially designed to handle caching of Object. NopCommerce has great implementation for this. You should created a CacheManager like:
/// <summary>
/// Cache manager interface
/// </summary>
public interface ICacheManager
{
/// <summary>
/// Gets or sets the value associated with the specified key.
/// </summary>
/// <typeparam name="T">Type</typeparam>
/// <param name="key">The key of the value to get.</param>
/// <returns>The value associated with the specified key.</returns>
T Get<T>(string key);
/// <summary>
/// Adds the specified key and object to the cache.
/// </summary>
/// <param name="key">key</param>
/// <param name="data">Data</param>
/// <param name="cacheTime">Cache time</param>
void Set(string key, object data, int cacheTime);
/// <summary>
/// Gets a value indicating whether the value associated with the specified key is cached
/// </summary>
/// <param name="key">key</param>
/// <returns>Result</returns>
bool IsSet(string key);
/// <summary>
/// Removes the value with the specified key from the cache
/// </summary>
/// <param name="key">/key</param>
void Remove(string key);
/// <summary>
/// Removes items by pattern
/// </summary>
/// <param name="pattern">pattern</param>
void RemoveByPattern(string pattern);
/// <summary>
/// Clear all cache data
/// </summary>
void Clear();
}
And then you can implement the ICacheManager interface with MemoryCache or any other cache manager like RedisCache as below:
/// <summary>
/// Represents a MemoryCacheCache
/// </summary>
public partial class MemoryCacheManager : ICacheManager
{
protected ObjectCache Cache
{
get
{
return MemoryCache.Default;
}
}
/// <summary>
/// Gets or sets the value associated with the specified key.
/// </summary>
/// <typeparam name="T">Type</typeparam>
/// <param name="key">The key of the value to get.</param>
/// <returns>The value associated with the specified key.</returns>
public virtual T Get<T>(string key)
{
return (T)Cache[key];
}
/// <summary>
/// Adds the specified key and object to the cache.
/// </summary>
/// <param name="key">key</param>
/// <param name="data">Data</param>
/// <param name="cacheTime">Cache time</param>
public virtual void Set(string key, object data, int cacheTime)
{
if (data == null)
return;
var policy = new CacheItemPolicy();
policy.AbsoluteExpiration = DateTime.Now + TimeSpan.FromMinutes(cacheTime);
Cache.Add(new CacheItem(key, data), policy);
}
/// <summary>
/// Gets a value indicating whether the value associated with the specified key is cached
/// </summary>
/// <param name="key">key</param>
/// <returns>Result</returns>
public virtual bool IsSet(string key)
{
return (Cache.Contains(key));
}
/// <summary>
/// Removes the value with the specified key from the cache
/// </summary>
/// <param name="key">/key</param>
public virtual void Remove(string key)
{
Cache.Remove(key);
}
/// <summary>
/// Removes items by pattern
/// </summary>
/// <param name="pattern">pattern</param>
public virtual void RemoveByPattern(string pattern)
{
var regex = new Regex(pattern, RegexOptions.Singleline | RegexOptions.Compiled | RegexOptions.IgnoreCase);
var keysToRemove = new List<String>();
foreach (var item in Cache)
if (regex.IsMatch(item.Key))
keysToRemove.Add(item.Key);
foreach (string key in keysToRemove)
{
Remove(key);
}
}
/// <summary>
/// Clear all cache data
/// </summary>
public virtual void Clear()
{
foreach (var item in Cache)
Remove(item.Key);
}
}
Review this NopCommerce link for more details. Register ICacheManager in Unity to create object for MemoryCacheManager and use it in your application. Happy coding :)