I'm using adb logcat -s Unity
to view log output from my Android build. However, I'm getting lots of stuff that I don't always need:
08-10 15:53:25.956 17278 17297 D Unity : Sensor : Accelerometer ( 1) ; 0.002394 / 0.00s ; BMI160 accelerometer / Bosch
08-10 15:53:25.960 17278 17297 D Unity : Choreographer available: Enabling VSYNC timing
08-10 15:53:26.133 17278 17297 I Unity : Launching UI...
08-10 15:53:26.133 17278 17297 I Unity : UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
08-10 15:53:26.133 17278 17297 I Unity : UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
08-10 15:53:26.133 17278 17297 I Unity : UnityEngine.Logger:Log(LogType, Object)
08-10 15:53:26.133 17278 17297 I Unity : UnityEngine.Debug:Log(Object)
Is there a way to only get messages I intentionally output, ie "Launching UI..." above?
Currently I'm using Debug.Log()
to output these messages.
You can prefix every log message you send.
Debug.Log("<my-prefix> Hello World");
And then, on linux:
adb logcat | grep '<my-prefix>'
Or on Windows:
adb logcat | find "<my-prefix>"
You can also make your own log method to automatically prefix your log message.
EDIT
Using the -e option of logcat you can get the same behavior:
adb logcat -e <my-prefix>