I have created a custom QWidget
(code below) [with a QHBoxLayout
and two QPushButtons
inside] and added it to a QVBoxLayout
in GUI. This custom QWidget
-object will be created and deleted several times (code below).
When I type top
inside into the console (on embedded linux) there is a RAM-increase every time I add a new QWidget
. That's Ok! But I can't see a decrease of RAM on deletion.
What is wrong with my code? I want, that the RAM decreases on deletion of the custom QWidgets
.
myCustomWidget.h
class QCustomPushButton_withinIcon_LeftAndRight : public QWidget {
Q_OBJECT
public:
//functions
QCustomPushButton_withinIcon_LeftAndRight(QWidget *parent = 0);
~QCustomPushButton_withinIcon_LeftAndRight();
//other slots like:
// - virtual void mousePressEvent();
// - virtual void mouseReleaseEvent();
//other signals like:
// - void clicked();
//other functions like:
// - virtual void setEnabled(bool a);
// - virtual void paintEvent(QPaintEvent *);
// - ...
private:
//variables
QLayout *innerLayout; //!< Layout for two buttons
QPushButton *buttonLeft; //!< Button left
QPushButton *buttonRight; //!< Button right
//other variables like:
// - bool enabled;
// - ...
};
myCustomWidget.cpp
QCustomPushButton_withinIcon_LeftAndRight::QCustomPushButton_withinIcon_LeftAndRight(QWidget *parent) :
QWidget(parent),
mSVG (new svg),
mGradient (new gradient)
{
enabled = true;
//create innerLayout
innerLayout = new QHBoxLayout();
this->setLayout(innerLayout);
//create buttons
buttonLeft = new QPushButton();
buttonRight = new QPushButton();
innerLayout->addWidget(buttonLeft);
innerLayout->addWidget(buttonRight);
//create connections like:
// - connect (buttonLeft, SIGNAL(pressed()), this, SLOT(mousePressEvent()));
// - ...
//set some stylesheets
// - buttonLeft->setStyleSheet("...");
}
QCustomPushButton_withinIcon_LeftAndRight::~QCustomPushButton_withinIcon_LeftAndRight()
{
//I think, that this is right. If not, correct me.
delete buttonLeft;
delete buttonRight;
delete innerLayout;
}
//void QCustomPushButton_withinIcon_LeftAndRight::mousePressEvent() {}
//void QCustomPushButton_withinIcon_LeftAndRight::mouseReleaseEvent() {}
//void QCustomPushButton_withinIcon_LeftAndRight::setEnabled(bool a) {}
//void QCustomPushButton_withinIcon_LeftAndRight::paintEvent(QPaintEvent *) {} ...
gui.cpp (add QWidgets
to a QLayout
in the GUI)
QCustomPushButton_withinIcon_LeftAndRight *button = new QCustomPushButton_withinIcon_LeftAndRight();
//add button to layout
parentUiWindow->aLayoutNameInGui->addWidget(button);
//aLayoutNameInGui is type of QVBoxLayout
gui.cpp (delete QWidgets
in a QLayout
that is in the GUI)
//delete all buttons in layout
QLayoutItem *child;
while((child = parentUiWindow->aLayoutNameInGui->layout()->takeAt(0)) != 0) {
//parentUiWindow->aLayoutNameInGui->removeWidget(child->widget()); //already removed by ->takeAt()
//child->widget()->setParent(NULL);
delete child->widget();
delete child;
}
When you look at the memory usage with the top
command, you can get false positives. As stated by some programmer dude, the OS doesn't always release the allocated memory from your process when you call delete
on some objects.
However, you are creating two objects in your QCustomPushButton_withinIcon_LeftAndRight
constructor with new
:
mSVG (new svg),
mGradient (new gradient)
but you never seem to destroy these objects. So you might have a memory leak there.