I can't find if it is possible to limit the total number of particles.
Is there any way of doing this?
You can modify particles.js (row 750) adding an additional check in the push function:
/* ---------- pJS functions - modes events ------------ */
pJS.fn.modes.pushParticles = function(nb, pos){
pJS.tmp.pushing = true;
if(pJS.particles.array.length<140){
for(var i = 0; i < nb; i++){
pJS.particles.array.push(
new pJS.fn.particle(
pJS.particles.color,
pJS.particles.opacity.value,
{
'x': pos ? pos.pos_x : Math.random() * pJS.canvas.w,
'y': pos ? pos.pos_y : Math.random() * pJS.canvas.h
}
)
)
if(i == nb-1){
if(!pJS.particles.move.enable){
pJS.fn.particlesDraw();
}
pJS.tmp.pushing = false;
}
}
}
};
I used 140 as maximum number since it is a good value in order to not lose performance. Obviously you can modify it as needed.