I am trying to make a type of street-light-ish thing and everything is working well, except that the point light I am using as the main source for the light is shining through the objects around it, but only at a large distance.
As I get closer, the light slowly fades back to what it should be like. (I have asked this question on Unity answers, but i figured it wouldn't hurt to ask here, too).
What the light looks like standing near it:
The problem is probably the fact that the shadow distance is set to a value below the distance where the light reappears.
I suggest you should bake the light if you want to keep the shadow even at distance. This happens in AAA titles aswell. Either you try to work around it, or bake the shadow.