I have Player(NetworkBehaviour)
script attached to player prefab which spawn when client join and Global(MonoBehaviour)
script which is inside scene
In Global script i have this:
class Global : MonoBehaviour
{
public static int gloablInteger;
void Start()
{
globalInteger = 0;
}
}
In Player Script i have this:
class Player : Networkbehaviour
{
public void Start()
{
Global.globalInteger++;
}
}
I set up in update function to Debug.Log(globalInteger)
and it prints 0
, then first client(host) join and it prints 1
, then second client joins and it still prints 1
instead of 2
. Why is this happening?
Everytime a client joins it resets globalInteger to 0 in Start() function.