I am trying to build the c++ app with glut using bazel. It should work on both macos and linux. Now the problem is that on macos it requires passing "-framework OpenGL", "-framework GLUT"
to linker flags, while on linux I should probably do soemthing like
cc_library(
name = "glut",
srcs = glob(["local/lib/libglut*.dylib", "lib/libglut*.so"]),
...
in glut.BUILD.
So the question is
1. How to provide platform-dependent linker options to cc_library rules in general?
2. And in particular how to link to glut in platform-independent way using bazel?
You can do this using the Bazel select() function. Something like this might work:
config_setting(
name = "linux_x86_64",
values = {"cpu": "k8"},
visibility = ["//visibility:public"],
)
config_setting(
name = "darwin_x86_64",
values = {"cpu": "darwin_x86_64"},
visibility = ["//visibility:public"],
)
cc_library(
name = "glut",
srcs = select({
":darwin_x86_64": [],
":linux_x86_64": glob(["local/lib/libglut*.dylib", "lib/libglut*.so"]),
}),
linkopts = select({
":darwin_x86_64": [
"-framework OpenGL",
"-framework GLUT"
],
":linux_x86_64": [],
})
...
)
Dig around in the Bazel github repository, it's got some good real world examples of using select().