I need to be able to change the transparency of a mesh object in QT3D. I am using a Scene3D component as the root which contains a default ForwardRenderer.
components: [
RenderSettings {
activeFrameGraph: ForwardRenderer {
clearColor: Qt.rgba(0, 0, 0, 1)
camera: camera
}
},
// Event Source will be set by the Qt3DQuickWindow
InputSettings { }
]
My 3D object is made up of a Mesh, Transform and PhongMaterial.
Any help would be greatly appreciated.
The code is ok. You can change your model to see the effect. The full code is:
import QtQuick 2.0
import QtQuick.Controls 1.4
import QtQuick.Layouts 1.2
import QtQuick.Dialogs 1.2
import QtQuick.Scene3D 2.0
import Qt3D.Core 2.0
import Qt3D.Render 2.0
import Qt3D.Extras 2.0
import Qt3D.Input 2.0
Teapot{
x: 0; y:0; z:0;
material: PhongAlphaMaterial{
ambient: Qt.rgba( 1, 0, 0, 1.0 )
diffuse: Qt.rgba( 1, 0, 0, 1.0 )
specular: Qt.rgba(1, 0, 0, 1.0 )
shininess: 1.0
alpha: 0.5
}
}
Teapot image