I'm starting out with paper.js and have some issues on adding and positioning new points. I want to put 2 new point to the bottom left and bottom right corner for make more height. Right now I have play with the demo code and I have this: (see image below) I want to use it as a background that moves.
1. How I add 2 more points to make more room and height?
2. When I achieve this, how I control it to make it responsive (tablet, mobile etc.)?
Here's the example code working.
<script type="text/paperscript" canvas="myCanvas">
var width, height, center;
var points = 4;
var smooth = true;
var path = new Path();
var mousePos = view.center / 2;
var pathHeight = mousePos.y;
var topLeft = view.center - [80, 80];
var bottomRight = view.center + [80, 80];
path.fillColor = {
gradient: {
stops: ['#532e8e', '#662e8f']
},
origin: topLeft,
destination: bottomRight
}
initializePath();
function initializePath() {
center = view.center;
width = view.size.width;
height = view.size.height / 4;
path.segments = [];
path.add(view.bounds.bottomLeft);
for (var i = 1; i < points; i++) {
var point = new Point(width / points * i, center.y);
path.add(point);
}
path.add(view.bounds.bottomRight);
// path.fullySelected = true;
console.log(path.segments);
}
function onFrame(event) {
pathHeight += (center.y - mousePos.y - pathHeight)/2;
for (var i = 1; i < points; i++) {
var sinSeed = event.count + (i + i % 10) * 100 /2;
var sinHeight = Math.sin(sinSeed / 200) * pathHeight /2;
var yPos = Math.sin(sinSeed / 100) * sinHeight + height / 1;
path.segments[i].point.y = yPos;
}
if (smooth)
path.smooth({ type: 'continuous' });
}
// Reposition the path whenever the window is resized:
function onResize(event) {
initializePath();
}
</script>
To make more height, if I understand correctly, you can add two more points at the beginning / end of the path (lines 26 and 32), and iterate through 2 more points (line 40): working example:
var width, height, center;
var points = 12;
var smooth = true;
var path = new Path();
var mousePos = view.center / 2;
var pathHeight = mousePos.y;
var topLeft = view.center - [80, 80];
var bottomRight = view.center + [80, 80];
path.fillColor = {
gradient: {
stops: ['#532e8e', '#662e8f']
},
origin: topLeft,
destination: bottomRight
}
initializePath();
function initializePath() {
center = view.center;
width = view.size.width;
height = view.size.height / 4;
path.segments = [];
path.add(view.bounds.bottomLeft);
path.add(view.bounds.topLeft);
for (var i = 1; i < points; i++) {
var point = new Point(width / points * i, center.y);
path.add(point);
}
path.add(view.bounds.topRight);
path.add(view.bounds.bottomRight);
path.fullySelected = true;
console.log(path.segments);
}
function onFrame(event) {
pathHeight += (center.y - mousePos.y - pathHeight)/2;
for (var i = 1; i < points+2; i++) {
var sinSeed = event.count + (i + i % 10) * 100 /2;
var sinHeight = Math.sin(sinSeed / 200) * pathHeight /2;
var yPos = Math.sin(sinSeed / 100) * sinHeight + height / 1;
path.segments[i].point.y = yPos;
}
if (smooth)
path.smooth({ type: 'continuous' });
}
// Reposition the path whenever the window is resized:
function onResize(event) {
initializePath();
}
To make it responsive you can use the onResize event to change the behaviour depending on your canvas size.