I have the following code
public class Score : MonoBehaviour {
private static int score;
public int sc;
void OnTriggerEnter2D(Collider2D col) {
if (col.tag == "Ball") {
score++;
sc = score;
}
}
and this is the class I'm using to get the score from the class above
public class ScoreText : MonoBehaviour {
Score s = new Score();
int sc;
void Update () {
sc = s.sc;
}
}
But for some reason, my sc variable in the class ScoreText is always 0. How can I fix that?
You can get the value of a static variable with class.property
public class ScoreText : MonoBehaviour {
int sc =0 ;
void Update () {
sc = Score.score;
}
}
And change private static int score; for public static int score;