How do you display all the images from an array in JS and still use Lightbox2?
8th gr math teacher trying to create a Tic Tac Toe board of images where Lightbox2 allows users to click to enlarge images. In the code, you will see I randomize the array to make it harder for my kids to cheat. The focus though is to get the array to display each img into a 3x3 grid, but allow students to click and enlarge each image with a modal.
Lightbox2 requires the following line of code:
a href="images/image-1.jpg" data-lightbox="image-1" data-title="My caption">Image #1 /a
This is why I have all the inefficient + signs in the js document.write code.
I have searched for the answer here where answers edit the DOM or increment through the array using .foreach, I have yet to see a solution where you can still click to enlarge the image in a modal. Thank you and my students will say thank you! This is my first venture into bringing computer science to the classroom, so I am very much a noob.
<!DOCTYPE html>
<html>
<head>
<title>Tic Tac Toe</title>
<link href="https://fonts.googleapis.com/css?
family=Oswald:300,700|Varela+Round" rel="stylesheet">
<link rel="stylesheet" type="text/css" href="tictactoestyle.css">
<link href="css/lightbox.css" rel="stylesheet">
<script type="text/javascript" src="tictactoe.js"></script>
<script src="js/lightbox-plus-jquery.js"></script>
</head>
<body>
<div class="title">
<h1> Tic Tac Toe </h1>
</div>
<div id="gameboard"> <!--Container for all nine divs-->
<script>displayAllImages();</script>
</div>
</body>
</html>
/*Javascript*/
function shuffle(arr) {
var currentIndex = arr.length, temporaryValue, randomIndex;
// While there remain elements to shuffle...
while (0 !== currentIndex) {
// Pick a remaining element...
randomIndex = Math.floor(Math.random() * currentIndex);
currentIndex -= 1;
// And swap it with the current element.
temporaryValue = arr[currentIndex];
arr[currentIndex] = arr[randomIndex];
arr[randomIndex] = temporaryValue;
}
return arr;
function displayAllImages() {
var imgArray = [];
imgArray[0] = "image1";
imgArray[1] = "image2";
imgArray[2] = "image3";
imgArray[3] = "image4";
imgArray[4] = "image5";
imgArray[5] = "image6";
imgArray[6] = "image7";
imgArray[7] = "image8";
imgArray[8] = "image9";
imgArray = shuffle(imgArray);
for (i=0;i<imgArray.length;i++) {
document.write("<div class='card'><a href='images/" + item + "'.jpg
data-lightbox='" + item + "'><img src='images/" + item + "m.jpg'></a>
</div>");
A few things you'll need to do. First you can't just add a div as a string and write it to the DOM. jQuery let's you do something like that, but vanilla JS won't recognize it as an actual element. There were also a few missing brackets in there. I've added comments inline to help make things clear. Give this a try:
function shuffle(arr) {
var currentIndex = arr.length, temporaryValue, randomIndex;
// While there remain elements to shuffle...
while (0 !== currentIndex) {
// Pick a remaining element...
randomIndex = Math.floor(Math.random() * currentIndex);
currentIndex -= 1;
// And swap it with the current element.
temporaryValue = arr[currentIndex];
arr[currentIndex] = arr[randomIndex];
arr[randomIndex] = temporaryValue;
}
return arr;
}
function displayAllImages() {
var imgArray = [
"image1",
"image2",
"image3",
"image4",
"image5",
"image6",
"image7",
"image8",
"image9",
];
//Map over the array to create the DOM elements
var domElements = imgArray.map(function(imgName, index) {
var cardDiv = document.createElement('div');
var cardLink = document.createElement('a');
var cardImage = document.createElement('img');
//Add the class
cardDiv.classList.add('card');
//Add the link to image
//Utilize interpolation for the variable
//https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Template_literals
cardLink.href = `images/${imgName}.jpg`;
//Set the data attribute
cardLink.dataset.lightbox = imgName;
//Set img source
cardImage.src = `images/${imgName}.jpg`;
//Put it all together
cardLink.appendChild(cardImage);
cardDiv.appendChild(cardLink);
return cardDiv;
});
//Now we have an array with the propper DOM elements
//Shuffle it
var shuffled = shuffle(domElements);
//Append the elements to the DOM
var body = document.querySelector('body');
shuffled.forEach(function(card, index) {
body.appendChild(card);
});
}
Hope that helps point you in the right direction. Happy coding!