I have the following code:
public Rigidbody2D ball;
Vector2 sp = new Vector2(0f, 2.1f);
void Update() {
if (Input.GetKeyDown("w")) {
SpawnBall();
DestroyBall();
}
}
void SpawnBall()
{
Instantiate(ball, sp, transform.rotation);
}
void DestroyBall()
{
if (ball.transform.position.y >= -5.7f)
{
Destroy(ball);
}
}
and the code is supposed to generate a new ball every time when "w" is pressed, but for some reason it creates multiple clones and it crashes the engine. How can I create a single clone only?
And also the destroy method doesn't do anything, although it should remove the clone when it passes -5.7 on the y-axis.
Thanks in advance
Create a new script named "SpawnRigidbody" and copy and paste the below code.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SpawnRigidbody : MonoBehaviour
{
public Rigidbody2D ball;
Vector2 sp = new Vector2(0f, 2.1f);
void Update()
{
if (Input.GetKeyDown("w")) {
SpawnBall();
}
}
void SpawnBall()
{
Debug.Log ("spawn");
GameObject go = Instantiate(ball, sp, transform.rotation).gameObject;
go.AddComponent<DestroyAfterPosition> ();
}
}
Now create another script named "DestroyAfterPosition" and copy and paste the below code.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DestroyAfterPosition : MonoBehaviour
{
void Update ()
{
if (transform.position.y <= -5.7f)
{
Destroy(gameObject);
}
}
}
Create an empty game object and attach the SpawnRigidbody and then assign your ball in the inspector.
Hope this help you.