Trying to create an app for Tango that uses the Mapbox-sdk in Unity. The goal is visualize a 3D-model combined with augmentet reality. When trying to build the apk for a project that uses both Mapbox and Tango in Unity, the following errors occur:
Error: Error while saving blame file, build will continue
Error: The prefix "tools" for attribute "tools:overrideLibrary" associated with an element type "uses-sdk" is not bound.
UnityEditor.HostView:OnGUI()
AndroidSDKToolsException: Unable to merge android manifests. See the Console for more details.
UnityEditor.Android.AndroidSDKTools.DetectErrorsAndWarnings (System.String logMessages, System.String errorMsg)
UnityEditor.Android.AndroidSDKTools.RunCommandInternal (System.String javaExe, System.String sdkToolsDir, System.String[] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.AndroidSDKTools.RunCommandSafe (System.String javaExe, System.String sdkToolsDir, System.String[] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.AndroidSDKTools.RunCommand (System.String[] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.AndroidSDKTools.RunCommand (System.String[] sdkToolCommand, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.AndroidSDKTools.RunCommand (System.String[] sdkToolCommand, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.AndroidSDKTools.MergeManifests (System.String target, System.String mainManifest, System.String[] libraryManifests, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit)
UnityEditor.Android.PostProcessor.Tasks.GenerateManifest.MergeManifests (UnityEditor.Android.PostProcessor.PostProcessorContext context, System.String targetManifest, System.String mainManifest)
UnityEditor.Android.PostProcessor.Tasks.GenerateManifest.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEditor.HostView:OnGUI()
These error occurs even if the project is "empty", the only thing I have done is to import Mapbox and Unity.
Anyone know how to solve it?
After importing Tango and Mapbox packages there are some conflicts.
In order to solve them you should add tools:node="merge"
and xmlns:tools="http://schemas.android.com/tools"
in the AndroidManifest.xml
located in Assets>Plugins>Android
(avoiding merge manifest conflicts) and also remove duplicated support-v4-23.4.0.aar
library from the same folder (there is a newer version included in Mapbox assets).
Remember also to config Build Settings
(File>Build Settings
):
Android
selected press Switch Platform
buttonPlayer Settings
button
Package Name
for your Android appMinimum API level
to 17
(Tango requires it)Screenshot:
With that setup, after clicking Build & Run
an .apk
is correctly generated and if you have the device connected you should see the application running on it.