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c++performanceraiitry-catch-finallyfinally

Fastest `finally` for C++


C++ so far (unfortunately) doesn't support finally clause for a try statement. This leads to speculations on how to release resources. After studying the question on the internet, although I found some solutions, I didn't get clear about their performance (and I would use Java if performance didn't matter that much). So I had to benchmark.

The options are:

  1. Functor-based finally class proposed at CodeProject. It's powerful, but slow. And the disassembly suggests that outer function local variables are captured very inefficiently: pushed to the stack one by one, rather than passing just the frame pointer to the inner (lambda) function.

  2. RAII: Manual cleaner object on the stack: the disadvantage is manual typing and tailoring it for each place used. Another disadvantage is the need to copy to it all the variables needed for resource release.

  3. MSVC++ specific __try / __finally statement. The disadvantage is that it's obviously not portable.

I created this small benchmark to compare the runtime performance of these approaches:

#include <chrono>
#include <functional>
#include <cstdio>

class Finally1 {
  std::function<void(void)> _functor;
public:
  Finally1(const std::function<void(void)> &functor) : _functor(functor) {}
  ~Finally1() {
    _functor();
  }
};

void BenchmarkFunctor() {
  volatile int64_t var = 0;
  const int64_t nIterations = 234567890;
  auto start = std::chrono::high_resolution_clock::now();
  for (int64_t i = 0; i < nIterations; i++) {
    Finally1 doFinally([&] {
      var++;
    });
  }
  auto elapsed = std::chrono::high_resolution_clock::now() - start;
  double nSec = 1e-6 * std::chrono::duration_cast<std::chrono::microseconds>(elapsed).count();
  printf("Functor: %.3lf Ops/sec, var=%lld\n", nIterations / nSec, (long long)var);
}

void BenchmarkObject() {
  volatile int64_t var = 0;
  const int64_t nIterations = 234567890;
  auto start = std::chrono::high_resolution_clock::now();
  for (int64_t i = 0; i < nIterations; i++) {
      class Cleaner {
        volatile int64_t* _pVar;
      public:
        Cleaner(volatile int64_t& var) : _pVar(&var) { }
        ~Cleaner() { (*_pVar)++; }
      } c(var);
  }
  auto elapsed = std::chrono::high_resolution_clock::now() - start;
  double nSec = 1e-6 * std::chrono::duration_cast<std::chrono::microseconds>(elapsed).count();
  printf("Object: %.3lf Ops/sec, var=%lld\n", nIterations / nSec, (long long)var);
}

void BenchmarkMSVCpp() {
  volatile int64_t var = 0;
  const int64_t nIterations = 234567890;
  auto start = std::chrono::high_resolution_clock::now();
  for (int64_t i = 0; i < nIterations; i++) {
    __try {
    }
    __finally {
      var++;
    }
  }
  auto elapsed = std::chrono::high_resolution_clock::now() - start;
  double nSec = 1e-6 * std::chrono::duration_cast<std::chrono::microseconds>(elapsed).count();
  printf("__finally: %.3lf Ops/sec, var=%lld\n", nIterations / nSec, (long long)var);
}

template <typename Func> class Finally4 {
  Func f;
public:
  Finally4(Func&& func) : f(std::forward<Func>(func)) {}
  ~Finally4() { f(); }
};

template <typename F> Finally4<F> MakeFinally4(F&& f) {
  return Finally4<F>(std::forward<F>(f));
}

void BenchmarkTemplate() {
  volatile int64_t var = 0;
  const int64_t nIterations = 234567890;
  auto start = std::chrono::high_resolution_clock::now();
  for (int64_t i = 0; i < nIterations; i++) {
    auto doFinally = MakeFinally4([&] { var++; });
    //Finally4 doFinally{ [&] { var++; } };
  }
  auto elapsed = std::chrono::high_resolution_clock::now() - start;
  double nSec = 1e-6 * std::chrono::duration_cast<std::chrono::microseconds>(elapsed).count();
  printf("Template: %.3lf Ops/sec, var=%lld\n", nIterations / nSec, (long long)var);
}

void BenchmarkEmpty() {
  volatile int64_t var = 0;
  const int64_t nIterations = 234567890;
  auto start = std::chrono::high_resolution_clock::now();
  for (int64_t i = 0; i < nIterations; i++) {
    var++;
  }
  auto elapsed = std::chrono::high_resolution_clock::now() - start;
  double nSec = 1e-6 * std::chrono::duration_cast<std::chrono::microseconds>(elapsed).count();
  printf("Empty: %.3lf Ops/sec, var=%lld\n", nIterations / nSec, (long long)var);
}

int __cdecl main() {
  BenchmarkFunctor();
  BenchmarkObject();
  BenchmarkMSVCpp();
  BenchmarkTemplate();
  BenchmarkEmpty();
  return 0;
}

The results on my Ryzen 1800X @3.9Ghz with DDR4 @2.6Ghz CL13 were:

Functor: 175148825.946 Ops/sec, var=234567890
Object: 553446751.181 Ops/sec, var=234567890
__finally: 553832236.221 Ops/sec, var=234567890
Template: 554964345.876 Ops/sec, var=234567890
Empty: 554468478.903 Ops/sec, var=234567890

Apparently, all the options except functor-base (#1) are as fast as an empty loop.

So is there a fast and powerful C++ alternative to finally, which is portable and requires minimum copying from the stack of the outer function?

UPDATE: I've benchmarked @Jarod42 solution, so here in the question is updated code and output. Though as mentioned by @Sopel, it may break if copy elision is not performed.

UPDATE2: To clarify what I'm asking for is a convenient fast way in C++ to execute a block of code even if an exception is thrown. For the reasons mentioned in the question, some ways are slow or inconvenient.


Solution

  • You can implement Finally without type erasure and overhead of std::function:

    template <typename F>
    class Finally {
        F f;
    public:
        template <typename Func>
        Finally(Func&& func) : f(std::forward<Func>(func)) {}
        ~Finally() { f(); }
    
        Finally(const Finally&) = delete;
        Finally(Finally&&) = delete;
        Finally& operator =(const Finally&) = delete;
        Finally& operator =(Finally&&) = delete;
    };
    
    template <typename F>
    Finally<F> make_finally(F&& f)
    {
        return { std::forward<F>(f) };
    }
    

    And use it like:

    auto&& doFinally = make_finally([&] { var++; });
    

    Demo