I want to click on a certain spritenode and change the value of that spritenode. Here is the problem. When i do that, and set a if statement it knows to go to that if statement. However, i don't want it to run until next time the button is clicked.
Example:
apple.name = "apple"
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
for touch in touches {
let location = touch.location(in: self)
let node : SKNode = self.atPoint(location)
if node.name == "apple" {
appple.name = "orange"
print("Hello")
}
if node.name = "orange" {
//do this
}
}
}
Is there a way to do this?
first of all in your second if statement you are not checking the value "==" your are assigning a value "=" to it.
anyway a simple solution to your problem is to add an else if statement.
if node.name == "apple" {
appple.name = "orange"
print("Hello")
}else if node.name == "orange" {
//do this
}