I'm trying to deploy my libgdx app into a jar desktop file. I use Intellij so i builded the desktop module, then executed ./gradlew desktop:dist to produce the jar and everything gone well ! I use an Asset manager to load my assets. Now when i execute the jar, the asset manager try to get the assets in the directory of the jar and not directly in the jar file.
My asset manager :
package com.com8.game.Utils;
import com.badlogic.gdx.assets.AssetDescriptor;
import com.badlogic.gdx.assets.AssetManager;
import com.badlogic.gdx.assets.loaders.SkinLoader;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.scenes.scene2d.ui.Skin;
public class Assets {
public AssetManager manager = new AssetManager();
public static final AssetDescriptor<Texture> logo =
new AssetDescriptor<Texture>("logo.png", Texture.class);
public static final AssetDescriptor<Texture> tableBack =
new AssetDescriptor<Texture>("back.png", Texture.class);
public static final AssetDescriptor<Texture> frontBackground =
new AssetDescriptor<Texture>("frontBackground.png", Texture.class);
public static final AssetDescriptor<Texture> backBackground =
new AssetDescriptor<Texture>("backBackground.png", Texture.class);
public static final AssetDescriptor<TextureAtlas> uiAtlas =
new AssetDescriptor<TextureAtlas>("UI/uiskin.atlas", TextureAtlas.class);
public static final AssetDescriptor<Skin> uiSkin =
new AssetDescriptor<Skin>("UI/uiskin.json", Skin.class,
new SkinLoader.SkinParameter("UI/uiskin.atlas"));
public static final AssetDescriptor<TextureAtlas> gameAtlas =
new AssetDescriptor<TextureAtlas>("Atlas/gameImages.atlas", TextureAtlas.class);
public static final AssetDescriptor<TextureAtlas> flamesAnimation =
new AssetDescriptor<TextureAtlas>("Atlas/flamesAnimation.atlas", TextureAtlas.class);
public static final AssetDescriptor<TextureAtlas> hitAnimation =
new AssetDescriptor<TextureAtlas>("Atlas/hitAnimation.atlas", TextureAtlas.class);
public static final AssetDescriptor<TextureAtlas> shipExplosionAnimation =
new AssetDescriptor<TextureAtlas>("Atlas/shipExplosionAnimation.atlas", TextureAtlas.class);
public static final AssetDescriptor<TextureAtlas> dustAnimation =
new AssetDescriptor<TextureAtlas>("Atlas/dustAnimation.atlas", TextureAtlas.class);
public void load()
{
manager.load(logo);
manager.load(tableBack);
manager.load(frontBackground);
manager.load(backBackground);
manager.load(uiAtlas);
manager.load(uiSkin);
manager.load(gameAtlas);
manager.load(flamesAnimation);
manager.load(hitAnimation);
manager.load(shipExplosionAnimation);
manager.load(dustAnimation);
}
public void dispose() {
manager.dispose();
}
}
My build.gradle of the desktopLauncher : apply plugin: "java"
sourceCompatibility = 1.6
sourceSets.main.java.srcDirs = [ "src/" ]
project.ext.mainClassName = "com.com8.game.desktop.DesktopLauncher"
project.ext.assetsDir = new File("../core/assets");
task run(dependsOn: classes, type: JavaExec) {
main = project.mainClassName
classpath = sourceSets.main.runtimeClasspath
standardInput = System.in
workingDir = project.assetsDir
ignoreExitValue = true
}
task debug(dependsOn: classes, type: JavaExec) {
main = project.mainClassName
classpath = sourceSets.main.runtimeClasspath
standardInput = System.in
workingDir = project.assetsDir
ignoreExitValue = true
debug = true
}
task dist(type: Jar) {
from files(sourceSets.main.output.classesDir)
from files(sourceSets.main.output.resourcesDir)
from {configurations.compile.collect {zipTree(it)}}
from files(project.assetsDir);
manifest {
attributes 'Main-Class': project.mainClassName
}
}
dist.dependsOn classes
eclipse {
project {
name = appName + "-desktop"
linkedResource name: 'assets', type: '2', location: 'PARENT-1-PROJECT_LOC/core/assets'
}
}
task afterEclipseImport(description: "Post processing after project
generation", group: "IDE") {
doLast {
def classpath = new XmlParser().parse(file(".classpath"))
new Node(classpath, "classpathentry", [ kind: 'src', path: 'assets' ]);
def writer = new FileWriter(file(".classpath"))
def printer = new XmlNodePrinter(new PrintWriter(writer))
printer.setPreserveWhitespace(true)
printer.print(classpath)
}
}
Can someone please help me ? :) Thanks
EDIT : I just added a "/" in front of each path name and it seems to be better ! now i have this, the file logo.png is in the root of the jar file.
And here is how i use Assets class :
// Assets
private AssetManager manager;
private Stage stage;
private Skin skin;
// UI
private TextField userIDRegistered;
private TextField userPwd;
private TextField userIDGuest;
private Label authentificationResponse;
private Label socketConnectedMessage;
// Socket
private Socket socket;
public ConnexionScreen(Com8 game) {
this.game = game;
this.socket = game.getSocket();
this.manager = game.assets.manager;
skin = game.skin;
stage = game.stage;
stage.clear();
configSocketEvents();
}
@Override
public void show() {
//Create Table
Table mainTable = new Table();
//Set table position properties
mainTable.align(Align.center|Align.center);
mainTable.setFillParent(true);
//Create image
Texture logoTexture = manager.get("/logo.png", Texture.class);
Image logoImage = new Image(logoTexture);
Change
project.ext.assetsDir = new File("../core/assets");
to
project.ext.assetsDir = new File("../android/assets");
in build.gradle
file of desktop module
then run ./gradlew desktop:dist
Hopefully, all of your resources are in assets folder of android module
.
EDIT
I tested, It's working fine for me, find what you're doing wrong.
Code inside create()
method
AssetDescriptor<Texture> assetDescriptor=new AssetDescriptor<Texture>("brick.png",Texture.class);
AssetManager assetManager=new AssetManager();
assetManager.load(assetDescriptor); // load by assetDescriptor
assetManager.load("badlogic.jpg", Texture.class); // manual loading
assetManager.finishLoading();
texture=assetManager.get("badlogic.jpg",Texture.class); // fetch data manually
texture1=assetManager.get(assetDescriptor); // fetch by descriptor
I draw these two texture in render()
method
Resources are inside core module in assets
folder.
then I assign asset directory in build.gradle
file of desktop module that is also using in dist
task
project.ext.assetsDir = new File("../core/assets");
Run ./gradlew dist
command on terminal.
I find my desktop-1.0.jar
inside build folder of desktop module. Copied and keep in some other folder and run by double click, It's working fine.
Both resources(badlogic.jpg
& brick.png
) are in my .jar
at top root.