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javaintellij-ideajarlibgdxassets

Libgdx : Exported desktop jar file link to external path instead jar root


I'm trying to deploy my libgdx app into a jar desktop file. I use Intellij so i builded the desktop module, then executed ./gradlew desktop:dist to produce the jar and everything gone well ! I use an Asset manager to load my assets. Now when i execute the jar, the asset manager try to get the assets in the directory of the jar and not directly in the jar file.

My asset manager :

package com.com8.game.Utils;

import com.badlogic.gdx.assets.AssetDescriptor;
import com.badlogic.gdx.assets.AssetManager;
import com.badlogic.gdx.assets.loaders.SkinLoader;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.scenes.scene2d.ui.Skin;


public class Assets {

public AssetManager manager = new AssetManager();

public static final AssetDescriptor<Texture> logo =
        new AssetDescriptor<Texture>("logo.png", Texture.class);

public static final AssetDescriptor<Texture> tableBack =
        new AssetDescriptor<Texture>("back.png", Texture.class);

public static final AssetDescriptor<Texture> frontBackground =
        new AssetDescriptor<Texture>("frontBackground.png", Texture.class);

public static final AssetDescriptor<Texture> backBackground =
        new AssetDescriptor<Texture>("backBackground.png", Texture.class);

public static final AssetDescriptor<TextureAtlas> uiAtlas =
        new AssetDescriptor<TextureAtlas>("UI/uiskin.atlas", TextureAtlas.class);

public static final AssetDescriptor<Skin> uiSkin =
        new AssetDescriptor<Skin>("UI/uiskin.json", Skin.class,
                new SkinLoader.SkinParameter("UI/uiskin.atlas"));

public static final AssetDescriptor<TextureAtlas> gameAtlas =
        new AssetDescriptor<TextureAtlas>("Atlas/gameImages.atlas", TextureAtlas.class);

public static final AssetDescriptor<TextureAtlas> flamesAnimation =
        new AssetDescriptor<TextureAtlas>("Atlas/flamesAnimation.atlas", TextureAtlas.class);

public static final AssetDescriptor<TextureAtlas> hitAnimation =
        new AssetDescriptor<TextureAtlas>("Atlas/hitAnimation.atlas", TextureAtlas.class);

public static final AssetDescriptor<TextureAtlas> shipExplosionAnimation =
        new AssetDescriptor<TextureAtlas>("Atlas/shipExplosionAnimation.atlas", TextureAtlas.class);

public static final AssetDescriptor<TextureAtlas> dustAnimation =
        new AssetDescriptor<TextureAtlas>("Atlas/dustAnimation.atlas", TextureAtlas.class);


public void load()
{
    manager.load(logo);
    manager.load(tableBack);
    manager.load(frontBackground);
    manager.load(backBackground);
    manager.load(uiAtlas);
    manager.load(uiSkin);
    manager.load(gameAtlas);
    manager.load(flamesAnimation);
    manager.load(hitAnimation);
    manager.load(shipExplosionAnimation);
    manager.load(dustAnimation);
}

public void dispose() {
    manager.dispose();
}
}

My build.gradle of the desktopLauncher : apply plugin: "java"

sourceCompatibility = 1.6
sourceSets.main.java.srcDirs = [ "src/" ]

project.ext.mainClassName = "com.com8.game.desktop.DesktopLauncher"
project.ext.assetsDir = new File("../core/assets");

task run(dependsOn: classes, type: JavaExec) {
    main = project.mainClassName
    classpath = sourceSets.main.runtimeClasspath
    standardInput = System.in
    workingDir = project.assetsDir
    ignoreExitValue = true
}

task debug(dependsOn: classes, type: JavaExec) {
    main = project.mainClassName
    classpath = sourceSets.main.runtimeClasspath
    standardInput = System.in
    workingDir = project.assetsDir
    ignoreExitValue = true
    debug = true
}

task dist(type: Jar) {
    from files(sourceSets.main.output.classesDir)
    from files(sourceSets.main.output.resourcesDir)
    from {configurations.compile.collect {zipTree(it)}}
    from files(project.assetsDir);

    manifest {
        attributes 'Main-Class': project.mainClassName
    }
}

dist.dependsOn classes

eclipse {
    project {
        name = appName + "-desktop"
        linkedResource name: 'assets', type: '2', location: 'PARENT-1-PROJECT_LOC/core/assets'
    }
}

task afterEclipseImport(description: "Post processing after project 
generation", group: "IDE") {
  doLast {
    def classpath = new XmlParser().parse(file(".classpath"))
    new Node(classpath, "classpathentry", [ kind: 'src', path: 'assets' ]);
    def writer = new FileWriter(file(".classpath"))
    def printer = new XmlNodePrinter(new PrintWriter(writer))
    printer.setPreserveWhitespace(true)
    printer.print(classpath)
  }
}

Can someone please help me ? :) Thanks

EDIT : I just added a "/" in front of each path name and it seems to be better ! now i have this, the file logo.png is in the root of the jar file.

And here is how i use Assets class :

// Assets
private AssetManager manager;
private Stage stage;
private Skin skin;

// UI
private TextField userIDRegistered;
private TextField userPwd;
private TextField userIDGuest;
private Label authentificationResponse;
private Label socketConnectedMessage;

// Socket
private Socket socket;

public ConnexionScreen(Com8 game) {
    this.game = game;
    this.socket = game.getSocket();
    this.manager = game.assets.manager;

    skin = game.skin;

    stage = game.stage;
    stage.clear();

    configSocketEvents();
}

@Override
public void show() {
    //Create Table
    Table mainTable = new Table();

    //Set table position properties
    mainTable.align(Align.center|Align.center);
    mainTable.setFillParent(true);

    //Create image
    Texture logoTexture = manager.get("/logo.png", Texture.class);
    Image logoImage = new Image(logoTexture);

Solution

  • Change

    project.ext.assetsDir = new File("../core/assets");
    

    to

    project.ext.assetsDir = new File("../android/assets");
    

    in build.gradle file of desktop module

    then run ./gradlew desktop:dist

    Hopefully, all of your resources are in assets folder of android module.

    EDIT

    I tested, It's working fine for me, find what you're doing wrong.

    Code inside create() method

    AssetDescriptor<Texture> assetDescriptor=new AssetDescriptor<Texture>("brick.png",Texture.class);
    
    AssetManager assetManager=new AssetManager();
    assetManager.load(assetDescriptor);   // load by assetDescriptor
    assetManager.load("badlogic.jpg", Texture.class);   // manual loading
    
    assetManager.finishLoading();
    
    texture=assetManager.get("badlogic.jpg",Texture.class);  // fetch data manually 
    texture1=assetManager.get(assetDescriptor);              // fetch by descriptor
    

    I draw these two texture in render() method

    Resources are inside core module in assets folder.

    enter image description here

    then I assign asset directory in build.gradle file of desktop module that is also using in dist task

    project.ext.assetsDir = new File("../core/assets");

    Run ./gradlew dist command on terminal.

    I find my desktop-1.0.jar inside build folder of desktop module. Copied and keep in some other folder and run by double click, It's working fine.

    Both resources(badlogic.jpg & brick.png) are in my .jar at top root.