I have a Unity3D iOS project, where I use Game Center and In-App Purchases(via third-party plugins), but when I build Unity3D project into xCode, in the Capabilities section Game Center and In-App Purchases are disabled. I need to enable them in a PostProcessBuild method. I tried using xCodeApi via this code:
string projPath = PBXProject.GetPBXProjectPath(pathToBuiltProject);
PBXProject proj = new PBXProject();
proj.ReadFromString(File.ReadAllText(projPath));
string target = proj.TargetGuidByName("Unity-iPhone");
proj.AddCapability (target, PBXCapabilityType.GameCenter);
proj.AddCapability (target, PBXCapabilityType.InAppPurchase);
File.WriteAllText(projPath, proj.ToString());
But after this xCode is unable to open the created project(it just crashes immidietly). How do I add these two capabilities without setting them manually in xCode?
So the problem was with invalid projPath and that I did not enable iCloud. This code works:
[PostProcessBuild(999)]
public static void AddCapabilities(BuildTarget buildTarget, string pathToBuiltProject)
{
if (buildTarget == BuildTarget.iOS) {
string projPath = pathToBuiltProject + "/Unity-iPhone.xcodeproj/project.pbxproj";
PBXProject proj = new PBXProject ();
proj.ReadFromString (File.ReadAllText (projPath));
string target = proj.TargetGuidByName ("Unity-iPhone");
proj.AddCapability (target, PBXCapabilityType.iCloud);
proj.AddCapability (target, PBXCapabilityType.GameCenter);
proj.AddCapability (target, PBXCapabilityType.InAppPurchase);
File.WriteAllText (projPath, proj.WriteToString ());
}
}
For now I am having trouble only with setting iCloud flags key-value storage and CloudKit to true. As far as I've read, it needs some entitlement file, which I do not know where to find. If you know how to help, I would appreciate some comments.