I'm trying to get the global coordinates of a DisplayObject
that has regX
,regY
and rotation
applied to it. Consider the following:
function drawShapes(){
function createRectangle(color){
var rect = new createjs.Shape();
rect.graphics.beginFill(color).drawRect(0, 0, 100, 100);
stage.addChild(rect);
return rect;
}
var rect1 = createRectangle("rgba(255, 0, 0, 1)");
rect1.x = 100;
rect1.y = 100;
var ltg = rect1.localToGlobal(0, 0);
console.log(`rect1 x: ${rect1.x}, y: ${rect1.y}, globalX: ${ltg.x}, globalY: ${ltg.y}`);
var rect2 = createRectangle("rgba(0, 255, 0, 1)");
rect2.x = 100;
rect2.y = 100;
rect2.regX = 50;
rect2.regY = 50;
ltg = rect2.localToGlobal(0, 0);
console.log(`rect2 x: ${rect2.x}, y: ${rect2.y}, globalX: ${ltg.x}, globalY: ${ltg.y}`);
var rect3 = createRectangle("rgba(0, 0, 255, 1)");
rect3.x = 100;
rect3.y = 100;
rect3.regX = 50;
rect3.regY = 50;
rect3.rotation = 45;
ltg = rect3.localToGlobal(0, 0);
console.log(`rect3 x: ${rect3.x}, y: ${rect3.y}, globalX: ${ltg.x}, globalY: ${ltg.y}`);
stage.update();
}
The output of this is:
rect1 x: 100, y: 100, globalX: 100, globalY: 100
which obviously makes sense
rect2 x: 100, y: 100, globalX: 50, globalY: 50
this makes sense too, the green rect is shifted 50 pixels up and left
rect3 x: 100, y: 100, globalX: 100, globalY: 29.289321881345245
this baffles me. it should be the same as rect2. it seems to have rotated, regardless of regX
and regY
Am I misunderstanding something or is there a bug / WAI in createjs. In any case, is there a workaround?
Okay I got it figured out now. You have to pass in the regX and regY to localToGlobal
.
localToGlobal(50, 50);