How can I flipped the SharpDX.Databox without converting it to bitmap? I'm making a screen recording using SharpDX and Media foundation. Below is the code on how I get the Databox.
mapSource = device.ImmediateContext.MapSubresource(screenTexture, 0,SharpDX.Direct3D11.MapMode.Read, SharpDX.Direct3D11.MapFlags.None);
But when I passed the mapSource in mediafoundation.net I produced a vertical video.
IMFSample sample = null;
IMFMediaBuffer buffer = null;
IntPtr data = new IntPtr();
int bufferMaxLength;
int bufferCurrentLength;
int hr = (int)MFExtern.MFCreateMemoryBuffer(frameSizeBytes, out buffer);
if (Succeeded(hr)) hr = (int)buffer.Lock(out data, out bufferMaxLength, out bufferCurrentLength);
if (Succeeded(hr))
{
hr = (int)MFExtern.MFCopyImage(data, videoWidth * BYTES_PER_PIXEL, mapSource.DataPointer, videoWidth * BYTES_PER_PIXEL, videoWidth * BYTES_PER_PIXEL, videoHeight);
}
if (Succeeded(hr)) hr = (int)buffer.Unlock();
if (Succeeded(hr)) hr = (int)buffer.SetCurrentLength(frameSizeBytes);
if (Succeeded(hr)) hr = (int)MFExtern.MFCreateSample(out sample);
if (Succeeded(hr)) hr = (int)sample.AddBuffer(buffer);
if (Succeeded(hr)) hr = (int)sample.SetSampleTime(frame.prevRecordingDuration.Ticks);//(TICKS_PER_SECOND * frames / VIDEO_FPS);
if (Succeeded(hr)) hr = (int)sample.SetSampleDuration((frame.recordDuration-frame.prevRecordingDuration).Ticks);
if (Succeeded(hr)) hr = (int)sinkWriter.WriteSample(streamIndex, sample);
if (Succeeded(hr)) frames++;
COMBase.SafeRelease(sample);
COMBase.SafeRelease(buffer);
In your code there is a mistake in code with MFCopyImage
. According MFCopyImage function you must set
_In_ LONG lDestStride,
_In_ const BYTE *pSrc,
_In_ LONG lSrcStride,
- lDestStride and lSrcStride - is width of memory for storing one line of pixels - your computing videoWidth * BYTES_PER_PIXEL
is not correct, because for Windows RGB format stride can be widther than videoWidth * BYTES_PER_PIXEL
. You must compute destination stride by function MFGetStrideForBitmapInfoHeader, source stride you can get from you image source code - I do not know you code, but for my project I used
D3D11_MAPPED_SUBRESOURCE resource;
UINT subresource = D3D11CalcSubresource(0, 0, 0);
ctx->Map(mDestImage, subresource, D3D11_MAP_READ_WRITE, 0, &resource);
LOG_INVOKE_MF_FUNCTION(MFCopyImage,
aPtrData,
mStride,
(BYTE*)resource.pData,
resource.RowPitch,
Regards.
P.S. Destination stride mStride
can be negative - it means that it needs write from last line to the first. It can done by the next changing of destination pointer - aPtrData += (mHeight - 1)*mStride;