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iosunity-game-engineil2cpp

Modify Assembly-CSharp.dll before send to IL2CPP in Unity3d


I want to insert some code stub to Assembly-CSharp.dll by using Mono.Cecil before send to il2cpp when build iOS player with batchmode.

Currently, the only way I know is to wrap Unity\Editor\Data\Tools\UnusedByteCodeStripper2\UnusedBytecodeStripper2.exe to execute my patcher before real stripper.

Is there any other better way like [DidReloadScripts] to do this?

For Android, I can patch dlls after BuildPlayer. But for iOS with il2cpp, there is no dll generated before BuildPlayer.


Solution

  • Finally i wrote my own UnusedBytecodeStripper2 to replace the original one, and make the original one as part of process chain.

    Check this