i have a console based application in which i am using pointer to a pointer. It is minesweeper game in which i need to create board using pointer to a pointer. I have to pass my this pointer to pointer to a function for initialization purpose. But problem is that, it got initialize in function but i am unable to access in main. I tried to use the pass by reference/address. I will be grateful If anyone can help me out in this.
Thanks
#include <stdlib.h>
#include<stdio.h>
#define MINE 0
#define FLAG 1
#define REVEALED 2
struct Location {
int value;
char status_byte;
};
struct Game {
int width;
int height;
int mines;
int mines_flagged;
int flags;
};
int mine_clicked = 1;
int board_width;
int board_height;
int total_mines;
void initialize_mine_values(struct Game *game, struct Location** mine_board);
void main() {
struct Game game;
struct Location** mine_board = NULL;
//Location actualThing;
//Location *pointer = &actualThing;
// Location **mine_board = &pointer;
printf("\t** Student_number Student_name Assignment 3** \n");
initialize_mine_values(&game, &(*mine_board));
printf("game.width : %d", game.width);
//test//
/*for (int i = 0; i < game.width + 2; i++)
{
for (int j = 0; j < game.height + 2; j++)
{
mine_board[i][j].value = 12;
}
}
*/
for (int i = 0; i < game.width + 2; i++)
{
for (int j = 0; j < game.height + 2; j++)
{
printf("\n %d %d", i, j);
// Location l = mine_board[i][j];
printf(" , here it is location value %d", mine_board[i][j].value);
}
}
//test end
scanf("%d", &board_height);
getchar();
}
void initialize_mine_values(struct Game *game1, struct Location** mine_board)
{
//mines_flagged and flag is set to 0
game1->flags = 0;
game1->mines_flagged = 0;
//take width of the game board
printf("\nEnter the width of the board");
scanf("%d", &(game1->width));
printf("\nEnter the height of the board");
scanf("%d", &(game1->height));
do {
printf("Enter total number of mines for the game, Number of mines should be less than %d ", game1->width*game1->height);
scanf("%d", &total_mines);
} while (total_mines >= game1->width*game1->height);
//initializing mine board
mine_board = (Location**)malloc(sizeof(Location*) * (game1->height + 2));
// mine_board[0] = (struct Location*)malloc(sizeof(struct Location) * (game1->width + 2) * (game1->height + 2));
for (int i = 0; i < game1->height + 2; i++) {
mine_board[i] = (struct Location*)malloc(sizeof(struct Location)* (game1->width + 2));
}
for (int i = 0; i < game1->width + 2; i++)
{
for (int j = 0; j < game1->height + 2; j++)
{
mine_board[i][j].value = i+j;
}
}
for (int i = 0; i < game1->width + 2; i++)
{
for (int j = 0; j < game1->height + 2; j++)
{
printf("\n %d %d", i, j);
// Location l = mine_board[i][j];
printf(" , here it is location value %d", mine_board[i][j].value);
}
}
}
You need to pass to a function the address of the variable you want to change inside a function.
That is passing &mine_board
in your case. Also you need to adjust the function accordingly to take a what &main_board
evaluates to. As main_board
is struct Location**
that is struct Location*** pmine_board
.
Inside the allocating function then use
*pmine_board = malloc( ....
and
(*pmine_board)[i] = malloc( ...
and
(*pmine_board)[i][j].value = ...
Aside from this
malloc()
)