Please, i got code in lua(love2d):
nn = love.graphics.newImage'texture.png'
_1_1_cell = {
_2_2_grid = {
wall = {
texture = nn
}
}
}
function drawGrid( ... )
local rr, tt, oo, pp = 1, 1, 2, 2
local hh = '_'..rr..'_'..tt..'_cell._'..oo..'_'..pp..'_grid.wall.texture'
return
--this should draw texture at certain position
texture.quad( hh, {x,y}, {x,y}, {x,y}, {x,y} )
end
problem is, it sends string instead of the texture data. when hh is printed, it displays: _1_1_cell._2_2_grid.wall.texture, which is correct and works when used directly instead of hh. so question is, how to convert the string to make it load what i need? thanks.
You can use _G[str]
for that:
local t = _G['_'..rr..'_'..tt..'_cell']['_'..oo..'_'..pp..'_grid'].wall.texture
I'd really rethink the way you store data, though. Using arrays properly would give you (something like):
local cell = cells[rr][tt]
local grid = cell[oo][pp]
local texture = grid.wall.texture