I'm currently learning some OpenGL theory. Now I got some questions of which I cant find an answer.
Here is one of my question:
Lets assume, that I bind a GL_TEXTURE_2D
to unit GL_TEXTURE0
like this:
GL.glBindTexture(GL.GL_TEXTURE_2D, myTexture1_ID);
Now I'm going to bind another one, but this time it's a GL_TEXTURE_1D
.
GL.glBindTexture(GL.GL_TEXTURE_1D, myTexture2_ID);
What happens to the first binding call? Does it unbind, because of the same texture unit or does it stay, because of the different texture target?
Thanks!
The texture binding to the target GL_TEXTURE_2D
is left untouched as long as you are not rebinding another texture to the same target.
You can even bind multiple textures, each to a different "texture unit" by calling
glActiveTexture(GL_TEXTURE0 + i)
before binding a new texture.