I have been wanting to enable proguard for a long time now, but it seems to much of a hassle.
But I was thinking if is posible to only enable proguard to remove classes that the program don't uses, I have a simple game weighting almost 25mb and I don't even have 2mb of assets, I don't care about obfuscation.
This should be easier to implement right? since most errors when enabling proguard are because of obfuscation?
Can I do this? how?
Thanks
EDIT:
I use eclipse
build.gradle
file:
buildscript {
repositories {
mavenLocal()
mavenCentral()
maven { url "https://oss.sonatype.org/content/repositories/snapshots/" }
jcenter()
}
dependencies {
classpath 'com.android.tools.build:gradle:1.5.0'
}
}
allprojects {
apply plugin: "eclipse"
apply plugin: "idea"
version = '1.0'
ext {
appName = "test"
gdxVersion = '1.9.5'
roboVMVersion = '2.3.0'
box2DLightsVersion = '1.4'
ashleyVersion = '1.7.0'
aiVersion = '1.8.0'
admobVersion = '10.2.1';
}
repositories {
mavenLocal()
mavenCentral()
maven { url "https://oss.sonatype.org/content/repositories/snapshots/" }
maven { url "https://oss.sonatype.org/content/repositories/releases/" }
}
}
project(":desktop") {
apply plugin: "java"
dependencies {
compile project(":core")
compile "com.badlogicgames.gdx:gdx-backend-lwjgl:$gdxVersion"
compile "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-desktop"
compile "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-desktop"
}
}
project(":android") {
apply plugin: "android"
configurations { natives }
dependencies {
compile project(":core")
compile "com.badlogicgames.gdx:gdx-backend-android:$gdxVersion"
natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-armeabi"
natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-armeabi-v7a"
natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-arm64-v8a"
natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-x86"
natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-x86_64"
compile "com.badlogicgames.gdx:gdx-freetype:$gdxVersion"
natives "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-armeabi"
natives "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-armeabi-v7a"
natives "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-arm64-v8a"
natives "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-x86"
natives "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-x86_64"
compile "com.google.android.gms:play-services-ads:$admobVersion"
}
}
project(":core") {
apply plugin: "java"
dependencies {
compile "com.badlogicgames.gdx:gdx:$gdxVersion"
compile "com.badlogicgames.gdx:gdx-freetype:$gdxVersion"
compile fileTree(dir: 'libs', include: '*.jar')
}
}
tasks.eclipse.doLast {
delete ".project"
}
Add this inside android app module. App module having pre build proguard-project.txt
file having proguard rules that apply on your libgdx projects.
buildTypes {
release {
minifyEnabled true
proguardFile getDefaultProguardFile('proguard-android-optimize.txt')
proguardFile 'proguard-project.txt'
}
}
Uncommit this line inside project.properties file.
proguard.config=${sdk.dir}/tools/proguard/proguard-android.txt:proguard-project.txt
Hopefully you're not using skin, some time skin creates problem because object fetched from .json.