I have a 3D vtk scene representing a point cloud, displayed through a QVTKWidget. vtk7.1, Qt5.8.
I want to be able to rotate the scene around specific coordinates, but I don't know how to proceed.
I like the trackball interaction. I just need to set the center, but I'm a bit lost in VTK api. I think I can do this by changing the rotation matrix : InvTranslation + Rotation + Translation should do the trick. I see two ways of doing it :
1)
2)
Am I in the right direction? If yes, how I can implement one of these solutions..?
Thank i advance,
Etienne.
Problem solved. The change of focale would also change the view. SO, I aplied a few geometric transform, and there it is.
// vtk Element /////////////////////////////////////////////////////////
vtkRenderWindowInteractor *rwi = widget->GetInteractor();
vtkRenderer *renderer = widget->GetRenderWindow()->GetRenderers()->GetFirstRenderer();
vtkCamera *camera = renderer->GetActiveCamera();
// Camera Parameters ///////////////////////////////////////////////////
double *focalPoint = camera->GetFocalPoint();
double *viewUp = camera->GetViewUp();
double *position = camera->GetPosition();
double axis[3];
axis[0] = -camera->GetViewTransformMatrix()->GetElement(0,0);
axis[1] = -camera->GetViewTransformMatrix()->GetElement(0,1);
axis[2] = -camera->GetViewTransformMatrix()->GetElement(0,2);
// Build The transformatio /////////////////////////////////////////////////
vtkSmartPointer<vtkTransform> transform = vtkSmartPointer<vtkTransform>::New();
transform->Identity();
transform->Translate(d->center[0], d->center[1], d->center[2]);
transform->RotateWXYZ(rxf, viewUp); // Azimuth
transform->RotateWXYZ(ryf, axis); // Elevation
transform->Translate(-d->center[0], -d->center[1], -d->center[2]);
double newPosition[3];
transform->TransformPoint(position,newPosition); // Transform Position
double newFocalPoint[3];
transform->TransformPoint(focalPoint, newFocalPoint); // Transform Focal Point
camera->SetPosition(newPosition);
camera->SetFocalPoint(newFocalPoint);
// Orhthogonalize View Up //////////////////////////////////////////////////
camera->OrthogonalizeViewUp();
renderer->ResetCameraClippingRange();
rwi->Render();