I was trying to Get and Display Depth Data in C# and calculate fps for depth acquisition for kinect.
To calculate fps for depth implemented a datetime
if (this.sensor != null)
{
this.sensor.DepthFrameReady += this.DepthImageReady;
}
private void DepthImageReady(object sender, DepthImageFrameReadyEventArgs e)
{
DateTime before = DateTime.Now;
using (DepthImageFrame depthFrame = e.OpenDepthImageFrame())
{
if (depthFrame != null)
{
depthFrame.CopyDepthImagePixelDataTo(this.depthPixels);
}
else
{
// depthFrame is null because the request did not arrive in time
}
}
DateTime after = DateTime.Now;
TimeSpan result = after.Subtract(before);
float seconds = (float)result.TotalSeconds;
this.Text = "Kinect (" + (1 / seconds) + "fps)";
}
I am getting >60 fps and unbelievably infinity sometime
While kinect gives 30 fps why am i getting infinity, what's wrong am I doing?
You have to measure the interval between each time your function is called, not how long it takes for your function to execute. Something like this:
static DateTime lastFrame = DateTime.Now;
private void DepthImageReady(object sender, DepthImageFrameReadyEventArgs e)
{
using (DepthImageFrame depthFrame = e.OpenDepthImageFrame())
{
if (depthFrame != null)
{
depthFrame.CopyDepthImagePixelDataTo(this.depthPixels);
}
else
{
// depthFrame is null because the request did not arrive in time
}
}
var now = DateTime.Now;
TimeSpan result = now.Subtract(lastFrame);
lastFrame = now;
var milliseconds = result.TotalMilliseconds;
this.Text = "Kinect (" + (1000.0 / milliseconds) + "fps)";
}